While it is true that Victor popularized the method, he cannot be said to have created it, similar to the naming dispute with the CFOP method. In competitive cuber and YouTuber Christopher Olson researched the creation of the Ortega method. His was a Corners-first method similar to the method used by Minh Thai to win the World Championship But the method for solving the corners turned out to have the same steps as the "Ortega" method.
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Vudoran Finally, you permute both layers at the same time by using PBL. The last step may sound difficult but there are only 5 possible cases, so it is quick to learn. Because of this inspection is just a few seconds, advanced users benefit from that and uses the remaining inspection time to predict the OLL case, or even the whole solve.
The method is broken into three steps. The mid-layer edges are then oriented during placement of the final U-layer edge, and finally the mid-layer edges are permuted. The case shown in the picture in the method information box is known as Suneone of the OLL cases.
This step is very easy and only requires a few moves. Page actions View View source History More. Wiki tools Special pages. Victor Ortega is often credited for creating the method. In terms of the overall level of breitling ortea sophistication, compared with movement chronometer certification COSC precision timepieces than twice.
Second, orient the opposite face, either by using the same OLL algorithms as on 3x3x3 or by using more efficient ones made for 2x2x2 see below. A third case is only three moves long. You do not need to solve a layer—just the face.
This led to Chris creating a video to rename the Ortega method to the Varasano method. His was a Corners-first method similar to the method used by Minh Thai to win the World Championship For the first face, without colour neutralitythe average move count in HTM is a surprisingly low 3.
In total, there are 12 algorithms to learn 11 without reflections. While it is true that Victor popularized the method, he cannot be said to have created it, similar to the naming dispute with the CFOP method.
Face 1 The first step is to just solve any face. This leaves only two cases to learn. Using Ortega as a 3x3x3 method involves first solving the corners completely, followed by insertion of the D layer edgesand 3 of the U-layer edges. Not logged in Create account Log in. Categories 2x2x2 2x2x2 methods 2x2x2 speedsolving methods 3x3x3 corners first methods 3x3x3 methods 3x3x3 speedsolving methods.
Rubik's Mini Cube Solver 2x2x2 (Optimal)
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