AC1 THE SHADY DRAGON INN PDF

The Shady Dragon Inn was mostly useful for the dungeon master game referee , who was looking for pre-generated characters to quickly incorporate into the game at short notice. The booklet includes page after page of brief descriptions of fighters, wizards, clerics, and thieves. Here are some typical entries: Quintain is 27, weighs lbs. His staff and old brown cloak often make people think he is a friar.

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The Shady Dragon Inn was mostly useful for the dungeon master game referee , who was looking for pre-generated characters to quickly incorporate into the game at short notice. The booklet includes page after page of brief descriptions of fighters, wizards, clerics, and thieves.

Here are some typical entries: Quintain is 27, weighs lbs. His staff and old brown cloak often make people think he is a friar. He is losing his brown hair, but he has a full beard. He likes good jokes and is an easygoing companion. Zarkon is brash and young. His beard is thin and his dark hair needs cutting. He is slender, wears dark blue clothing, and has startling blue eyes. Zarkon likes to play practical jokes, although he dislikes having jokes played on him.

He brags too much, and sometimes makes promises he cannot keep. You cannot trust him when the chips are down. Penelope has timeless beauty and grace. She keeps to herself, saying nothing about the rumor that she has a demon in bondage the rumor is a lie. Penelope believes how well she profits from an expedition shows how well her god favors the adventurers. Her armor and shield are gilded. Begol is a vale dweller. He prefers peace and quiet but is far too curious. Once, exploring a cave, he was trapped by a rabid badger and had to burrow his way through eight feet of soil to freedom.

He is friendly and usually trusting, but he is thoughtful when events seem strange to him. Not every entry is a winner. Yeah sure, this is fantasy, but come on! On a side note: You know this is old stuff when you see that Smith has included elves and dwarves as if they were their own class, not races. Yes, there is also an inn. It might also be a helpful aid for those seeking ideas for background details for their own character creations. If interested, you can find a pdf of this right here: The Shady Dragon Inn Great for Running a game on the fly.

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The Shady Dragon Inn

They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character has a brief biography that will help you to create backgrounds for PCs or NPCs as needed. Also included is a rough physical description, and a list of items owned by each character. It was published in

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AC1 SHADY DRAGON INN PDF

Contents[ edit ] The Shady Dragon Inn is a supplement of [1] pregenerated characters, appearing singly and in parties. This part of the book takes up the first 26 pages. Each character includes a statistic block, a brief description of their equipment, a physical description, and a very brief biography. Clerics[ edit ] Seventeen clerics grace the pages of this manual including everything from Ambrose the Celt to Penelope of West Haven.

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AC1 The Shady Dragon Inn (Basic D&D)

Digor Quintain is 27, weighs lbs. The last area of the book details group of adventurers, or parties, staying at the inn at any particular time. Each includes a lengthier, but still short, description block and statistic area. Information about their background is included with a statistic block. Refresh and try again. This book is not yet featured on Listopia.

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To have this spell affect them the victim must be touched by the caster. If the recipient is willing there is nothing that needs done. If the person being affected is not willing the caster needs to make a successful To Hit roll. If not willing the victim is allowed a save and if successful the spell does not take affect. It is important to note that there is no knowledge exchanged so the caster knows nothing more tan they already did about the recipient. Once the spell takes affect the souls of the two parties will switch places. This will mean that the two parties will inhabit the others body.

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