A round of carrom ends when one player pockets all of his or her pieces, and the queen has been pocketed. You play rounds until one player has reached 29 points. The first player to hit 29 points wins. You can only shoot your striker from within your rectangular boundary.
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It is a worldwide recognized game needing lots of practice to pocket carrom men and red-colored beautiful queen. Every country has established its own carrom regulatory body laying some distinct sets of carrom rules, applicable to matches played at the regional and national level only. Whereas the International Carrom Federation is the international carrom governing body that has laid rules for matches played on international platforms.
Masters world championships rules are laid by the UK Carrom club. This cue-based tabletop game is now the most favorite game amongst folks of all ages including senior citizens who mostly spend their leisure time indoors. There is always ambiguity amongst folks about the carrom rules. As said earlier that they may vary from country to country.
We bring you a complete insight of carrom board rules laid down by the ICF. Let us have a detailed view of the rules of carrom for equipment dimension to pocketing of coins and queen along with fouls. This will also help you in buying the best carrom board for your loved ones or even for yourself if you want to play on a professional level.
This square-shaped board has a dimension of 74 cm 29 inches in a standard game of carrom board. Striker A striker that resembles a big sized coin is used to slide the pieces and the queen to the pocket. Usually white in color, the carrom striker weighs approximately 15 grams. Powder Finely grained Boric acid powder is used in a carrom board game to reduce the friction on the ply of the board. In more simple words, to smoothen the movement of a striker as well as pieces, the powder is used.
Whereas in the UK, Anti set-off spray powder which is made of vegetable starch and food-grade is preferred over Boric acid considering it unsafe for human beings.
The dimensions of the queen and other pieces are almost the same. The red and most valuable disk is called as queen. It is also the most precious piece placed in the center of the board with other carrom men around it. The player who succeeds in pocketing queen gets 3 points to his score as per the rules of the International carrom federation.
They are supposed to be pocketed by players, and who procures all his color coins, wins the game of carrom. A carrom set comprises of 9 black and 9 white carrom men in all. You may not find the change in the shades of carrom men anywhere in the world; they are usually black or unstained white.
The diameter of these pieces as per rules of ICF should strictly lie between 3. However, its thickness must be between 7mm to 7. The weight of the carrom men should be between 5. We are here working on sharing details of the tournament board. Carrom board is a smooth four-sided figure shaped board whose size is usually of 74 cm square or 72cm.
Every corner of a side of the board has a circular hole with a diameter of 51cm covered with a net from the backside having the purpose of stopping the coins to fall down on the floor on being pocketed by any of the players. The board should be placed at a height of cm above the ground. Observe the board; you will get to see two lines sketched on the table beside the diagonals. These are termed as foul lines.
You may see two lines drawn parallel to the edge of the board which is about 3. The player is supposed to place striker in between baseline to pocket the carrom men. Check out the beautifully drawn two circles in the centermost part of the board. One of the players is asked to hide the piece in one hand while other is given a chance to guess. Whoever wins is given choice to give a start to the game as per his wishes. He may get the first strike and start his mission of pocketing his color pieces or may rest the other player with the first strike.
Afterward, the queen is placed in the centremost part of the board which is then surrounded by six more pieces all around. The leftover 12 pieces are then positioned around six pieces placed earlier. The pieces in both the inner and outer circles must have an alternative arrangement of black and white pieces. Both the circles are adjusted in the manner that player playing the first gets white pieces placed in both the circle that lie in a straight line for a player with the first strike.
The team or player successful in pocketing all their pieces is rewarded with points equal to the number of pieces remaining on the board of the opponent team. The winning team is given 3 more points if it has a queen too. A player loses the board or 3 points if he pockets his last coin before the queen.
A striker should touch both, front line and the rear line. The striker should not cut the moon. Rather can share its position partially with baseline and partially with the moon.
Striker is to be flicked with one of the fingers and should cross the font baseline. The player can flick only in front. Back or horizontal flick of strikers is not permitted in the game of carrom.
The player can target the pieces behind the front baseline with a redirected strike. The pieces given back to the game out of foul is to be placed by the opponent team. The opponent team may take advantage of positioning the carrom men as per his benefit. Rules regarding Carrom foul Striker slides into the hole Any piece or striker falls off the board. A player pockets the carrom men of the opponent team. A player pockets the last coin of a challenging team before the queen is covered.
In this case, irrespective of the queen, the challenging team is under liability to return the piece along with a penalty apiece. A player commits the breach striking rules.
A player touches any piece other than a striker. The first player turns out to be unsuccessful in breaking the counters even in three attempts. Whenever the piece is pocketed, it is to be returned to the game by the opponent. In case the opponent team forgets to charge the penalty and place it on the board, the owned penalty is nullified further and cannot be charged afterward.
To pocket the queen, it is necessary for a player to cover it. Queen holds three points however black and white coins carry 1 point each. The player goes on to win the board on covering the queen successfully. If a player gets all his carrom men pocketed and the other player is still left with some carrom men, the board gets over. Winner procures extra points equal to the value of carrom men left of the losing player. The points of queen go with the player who pockets it, no matter he loses or wins.
If a player successfully pockets queen and striker in one strike, the player is then supposed to place the queen and two of his earlier carrom men in the center of the game.
Also if the player covers the queen with the striker, then he is supposed to pay a penalty of a queen plus two carrom men back to the game. The player afterward continues to play. The player will be given a penalty to return the queen, and two of his carrom men. If in a case a player has due without having a single carrom man, then the first carrom man pocketed will be submitted back to the board and the player will go on with the strike.
In this case, the player can go on to secure the queen and cover it. The opponent team wins the board and is given points equal to pieces left at the board. In the case when a player gets the queen and the carrom man in a hole in a single strike, the queen is well thought-out to be covered.
The winner gets a bonus of 5 points if he has less than 24 points and a well-covered queen. When the winner bags 24 points or more, no points are given to him for covering the queen. The highest score of a game is therefore 14 points and a match is played to the limit of 29 points.
The player who succeeds in putting in the hole all his color pieces actually wins. Add the values of pieces to know who has actually won the game. The game cannot end until the queen is not stroked down to holes but it has to be covered with another coin immediately after being pocketed by the same player. The player who successfully covers the queen can add the queen to his collection. In case of a failure in pocketing a piece after the queen, the player is supposed to return the queen to the board.
A player who wins the queen gets a bonus point too. Queens are normally referred to as game-changers. The players sitting opposite are considered as partners.
The turn to strike is given in clockwise order. Apart from the number of players, all rules of singles are applicable to doubles. The deciding factor of the winner of the game is the one who has a maximum worth of pieces.
The player with the first strike is bestowed with three chances to break the arrangement of pieces and take advantage by scattering the pieces near the holes on his opposite side. The player has a choice to strike the striker anyway. A striker is given another chance after pocketing any of the carrom men. Likewise, striker gets another chance after putting queen into the hole, but in this case, he is under compulsion to pocket another piece to enjoy the possession of queen.
The rules of the International Federation of carrom are different from Indian federation of Carrom. As mentioned earlier, every country has a different set of rules for the game players at a regional and national level. Here are some of the other rules of carrom other than above which seems to be trifling, but one needs to be aware of before you start the game Carrom man to be returned to the board out of foul or penalty can be positioned on the top of other pieces inside the main circle.
The carrom men are to be left untouched till the striker moves them if two pieces end up overlapping on each other or coins come to rest while being on edge.
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