EVERMOTION ARCHEXTERIOR VOL 21 PDF

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Click on image to enlarge We also used a dome, that covers the whole scene. Click on image to enlarge We assigned VrayLightMaterial to the dome and put a sunny skies map texture. Map settings are on the right. Click on image to enlarge VrayLightMtl settings Click on image to enlarge We put also some rounded planes that act as a forest in the distance.

Click on image to enlarge The trees planes are also VrayLight Materials with a bitmaps. Click on image to enlarge VrayLightMtl settings of background planes. Click on image to enlarge We put camera over the swimming pool and decreased focal length to 16mm to achieve the mighty-look of the building and pool.

It is heavily chamfered - it makes it look more ancient, more typical for mediterranean region of the world. Click on image to enlarge Wall material is a simple VrayMaterial with plaster bitmap put in two slots - diffuse and bump.

Click on image to enlarge Roof tiles material is a bit more complicated. It is a VrayBlend material with base and coat mixed by VrayDirtMap Click on image to enlarge Roof base material settings Click on image to enlarge Roof coat material settings Click on image to enlarge Roof Vray Dirt settings Click on image to enlarge Water is a displaced plane Click on image to enlarge Water plane with displace and turbosmooth turned off only bump map enabled Click on image to enlarge Water material Click on image to enlarge Simple noise bitmap used for bump slot Click on image to enlarge Target Directional Light settings.

This light affects specular components of the trees, it is not a main scene light Click on image to enlarge Main light in the scene comes from VraySun Click on image to enlarge Spectacular caustics are casted by Vray spot Light. Id does not affect anything in the scene - it only is used for caustics.

Click on image to enlarge As you can see - spot light is not casted on any object, it is used only for caustics Click on image to enlarge Render settings Click on image to enlarge We put also environment fog in the scene - it makes distant element more natural as it brings some air to the scene.

Click on image to enlarge Slight levels correction Click on image to enlarge We tweaked background colors and levels a bit Click on image to enlarge More color correction and added specular layer Click on image to enlarge Photoshop layers stack Click on image to enlarge Final image!

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